Apps
Learn about new iPhone apps that are worth downloading. Finding new cool iPhone apps is hard, and iPhone Application List discovers and reviews some of the best apps.
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Physics Gamebox: two cannon puzzles from the browser-game era
Ragdoll Cannon and Roly-Poly Cannon brought their chain reactions to early iPhone gaming in one collection.
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Survey On The Spot: what immediate customer feedback can tell you
The early mobile-survey concept, with practical questions for collecting useful feedback at a venue or in the field.
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Overheard: mapping social conversation in an early iPhone app
The 2010 listing described a geographic view of social posts, not access to private conversations.
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Fotopedia Heritage: discovering World Heritage through photographs
Revisit the app’s map, photography and reference-information workflow, with the original project identity preserved.
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Ever Thought About Going to Cuba? Havana Good Time for iPhone
Revisit Havana Good Time, Conner Gorry’s 2010 iPhone city guide, with its original app screen, historical sources and current availability notes.
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iPub Boxing: a motion-based novelty game from 2010
Identify the game behind the old punch-strength headline and separate its score from a verified measurement.
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Bumps: the physics puzzle built around planning a bounce
The history and design of Utopian Games’ Bumps, a puzzle about placement, motion and collecting the right keys.
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Dragon Dictation vs Vlingo: what a useful voice-input comparison should test
Revisit the 2010 comparison as a practical framework for judging dictation accuracy, corrections, privacy, and workflow.
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Just Juggle: the appeal of a one-screen iPhone arcade game
Denki’s Juggle! provides a useful historical example of how a tiny set of rules can support a satisfying mobile game.
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GPSed: turning a journey into a route and photo record
A look at SHAPE’s historical GPSed service, its iPhone trip-recording workflow, and the difference between logging a route and sharing a location.
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ShopListFree vs. GroceryList: simplicity and detail in a 2010 comparison
Revisit two grocery-list approaches and the workflow questions behind the original review.
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Levers: A Balancing Puzzle Where Every Object Changes the Game
Vectorpark’s Levers challenges you to balance hangers, a water bucket and an unusual cast of objects above the waves. Revisit the 2010…
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Eco-app of the Week: iGreenpeace and Alex the Penguin
Revisit iGreenpeace, the 2010 iPhone app that paired Alex the Penguin’s clapping game with environmental news and ways to get involved.
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IM+ for iPad: bringing multiple chat accounts to a bigger screen
Revisit SHAPE’s IM+ on the original iPad, including its 2010 interface update and the difference between historical chat support and today’s services.
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5-0 Radio Pro: Public Radio Feeds on the Early iPhone
Revisit the 2010 version of 5-0 Radio Pro, which brought searchable scanner and radio feeds, favorites and recording tools to the iPhone.
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Photoshopping on the iPhone: choose the edit before choosing the tool
A practical introduction to mobile photo editing using Adobe’s current Photoshop Express documentation as a starting point.
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ArounderTouch: exploring places through panoramic photographs
The 2010 app combined browsable panoramas, location information and saved discoveries.
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TSoccer HD for iPad: translating foosball to a touchscreen
Identify the original MacDevStudio foosball app and the controls described in its 2010 review.
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KENKEN for iPhone: the numerical-puzzle review in the archive
Identify the specific app link behind this short 2010 puzzle review.
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Alice in Wonderland for iPad: Warelex’s hidden-object game
This old link concerns Warelex’s game, rather than the similarly named interactive book.
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Acceleroto Air Hockey on iPad: a shared-screen game in 2010
Identify the original Air Hockey app and the one- and two-player options described in its iPad review.
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Brushes, Sketchbook Pro and ArtStudio: a 2010 iPad drawing comparison
The original comparison focused on different creative workflows, from quick painting to detailed editing.
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Super Juicy: Berzerker’s moving-bubble puzzle for iPhone
Revisit the bubble-matching idea behind Super Juicy and distinguish the original iPhone game from its separate iPad HD edition.
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USA TODAY’s first iPad app: a launch-era news reading experiment
Revisit the 2010 announcement of USA TODAY’s iPad app without treating its launch offer as current pricing.