YOUR DAILY DOSE OF DISCOVERY
Find your next favorite iPhone app.
The apps worth your time. The news that matters. More from your iPhone.
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iPhone app deals: compare the total offer, not the discount badge
Evaluate sale pricing against the edition, included features, renewal terms, and the task you need to complete.
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How to read iPhone app reviews and find evidence that matters
Look past the average score to the task, version and conditions behind a review before deciding whether an app fits your needs.
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Searchme: the early iPhone experiment with visual search results
What made Searchme’s page-preview approach distinctive and how to assess a search interface beyond its presentation.
The latest.
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Green Wars: an environmental theme inside a trading game
A historical guide to the early iPhone game and a reminder that a simulation’s rules are not real-world evidence.
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Extreme Road Trip 2: understand the rhythm of its stunt driving
Extreme Road Trip 2 presents arcade driving as a succession of jumps, stunts and landings.
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Bloom: an iPhone instrument that leaves room for listening
Brian Eno and Peter Chilvers’ generative music app brings touch, sound, and changing visual patterns together.
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Gyro Draw: sketching by moving the iPhone
Candywriter’s motion-controlled drawing experiment and the difference between an expressive interface and a precision tool.
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Snapchat on iPhone: choose the audience before sharing a moment
Snapchat opens around making and sharing visual messages.
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Macs and apps: how the App Store idea reached the desktop
A historical look at the Mac App Store launch and the practical differences between choosing phone and desktop software.
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Games with push: keep the useful turn reminder, lose the noise
How to evaluate game notifications so a reminder supports play without making the phone feel permanently on call.
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Apple Podcasts on iPhone: organize listening around your day
Apple Podcasts combines show discovery with a library and playback queue.
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Mobiola WebCamera, where are you? Read the release record before downloading
The difference between an anticipated app, its recorded release, and a version that is supported for your own setup.