Independent perspectives on apps & Apple.

RSS   Partner with us ↗

Apps. Tech. Deals.

iPub Boxing: a motion-based novelty game from 2010

Identify the game behind the old punch-strength headline and separate its score from a verified measurement.

Contextual 3D editorial illustration of a boxing-glove game token for iPub Boxing; not an official app logo or a measurement of punch strength.

The August 20, 2010 article concerned iPub Boxing, linked to ipubgames.eu. It described a novelty competition built around the phone registering an arm movement and producing a result.

The original promotional account treated that result as a measure of punch strength. The surviving article contains no calibration method or accuracy study that would justify presenting it as a validated physical measurement.

A game score needs context

A displayed number can make a contest easy to follow without representing a real-world quantity. Before comparing scores, establish what the software says the result means and which conditions influence it.

For a historical review, that distinction is especially important: repeating an enthusiastic claim does not supply the missing evidence behind it. This page therefore identifies the motion-game concept without promising an assessment of fitness or fighting ability.

Keep the interaction proportionate

This article is not an instruction to punch with a phone in hand or strike an object. A novelty result is not worth treating the device as sporting equipment.

The archive records iPub Boxing as part of the early iPhone’s experiments with motion as input. Current availability and compatibility have not been verified. Its interest here is the idea of turning a sensor response into a social game, rather than a claim that the app could reliably determine a person’s physical power.