The app at this address was a virtual Tic Tac mint pack, rather than a tic-tac-toe game. The archived March 31, 2009 listing linked to Webling and described it as the official Tic Tac application.
Its documented features included four flavor choices, a pack that could be opened, and mints that moved and rattled as the phone was tilted or shaken. These are historical descriptions; current distribution and compatibility have not been verified.
The package was the interaction
This kind of branded novelty takes an everyday object and makes its behavior the interface. Opening, tipping and shaking a recognizable container are actions a person can try without learning a menu system.
The design question is whether the on-screen response matches the action closely enough to make the object understandable. Sound contributes to that relationship: a rattle suggests loose contents, while a silent animation communicates less about what is moving.
A focused demonstration
The original listing promoted playful tricks involving the virtual pack. It did not describe a competitive game, a food-delivery service or a collection of rewards. Those would be different products, even if they used the same brand.
A useful way to evaluate a short novelty experience is to ask what someone discovers in the first few seconds, and whether there is another interaction worth exploring afterward. A small scope can be effective when the physical metaphor is clear.
Preserve the right identity
The historical record establishes which product this old link concerned without turning an old promotional description into a present-day recommendation. It also illustrates why restoring a page by its slug alone is unreliable: the words “tic tac” do not identify the same software as the familiar grid-based game.
