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I agree with the other readers here. The challenge of sudoku is in mapping the ENTIRE solution based on a compilation of educated guesses vs. simply linking a chain of individually pre-confirmed responses. The fun is in realizing your success IF (not necessarily WHEN) you complete the puzzle successfully. Your rationale is flawed.
As per the above comments, what is the point of playing ? The entire point is to enter what you think is correct and when it does not work, go back and figure it out.
I’m not sure I see any value to picking a number. I already know what number I want when I touch the square, and that is the one that appears. You might consider it thought activated.
The difference between one that requires you to pick the number is that Lunarware Sudoku notifies you immediately if you have made a mistake. You can then think about what lead you to that error and learn not to make those mistakes in the future.
I will ponder making some sort of a pop-up digit selector, but I think I’ll hold off until November and see if a real dev kit pops out o Apple.
As far as what I “used”… A text editor. It is just a little php on the server side to format the qqwing output into html and a bit of javascript on the client side to make your finger do something.
Well, it looks good but I agree with Mark G. All you do is click empty squares. Can you please make a version that is real sudoku where you can select the number 1-9 from a pop up list when you touch the squares? I could help you if you want the collaboration. What did you use?
Author here: That is the intent. When solving a sudoku you do not touch a square until you know what goes into it. Rather than disturb the player’s flow of thought by making them select a digit it displays the proper digit. If you have made a mistake you will know it instantly.
Obviously, you can cheat (or call it a hint) by touching a square you have not deduced, but the game is for fun and that wouldn’t be so much fun.
I agree with the other readers here. The challenge of sudoku is in mapping the ENTIRE solution based on a compilation of educated guesses vs. simply linking a chain of individually pre-confirmed responses. The fun is in realizing your success IF (not necessarily WHEN) you complete the puzzle successfully. Your rationale is flawed.
As per the above comments, what is the point of playing ? The entire point is to enter what you think is correct and when it does not work, go back and figure it out.
jim I think thats dumb, how can you have fun if every mistake is answered for you?
I’m not sure I see any value to picking a number. I already know what number I want when I touch the square, and that is the one that appears. You might consider it thought activated.
The difference between one that requires you to pick the number is that Lunarware Sudoku notifies you immediately if you have made a mistake. You can then think about what lead you to that error and learn not to make those mistakes in the future.
I will ponder making some sort of a pop-up digit selector, but I think I’ll hold off until November and see if a real dev kit pops out o Apple.
As far as what I “used”… A text editor. It is just a little php on the server side to format the qqwing output into html and a bit of javascript on the client side to make your finger do something.
Well, it looks good but I agree with Mark G. All you do is click empty squares. Can you please make a version that is real sudoku where you can select the number 1-9 from a pop up list when you touch the squares? I could help you if you want the collaboration. What did you use?
Author here: That is the intent. When solving a sudoku you do not touch a square until you know what goes into it. Rather than disturb the player’s flow of thought by making them select a digit it displays the proper digit. If you have made a mistake you will know it instantly.
Obviously, you can cheat (or call it a hint) by touching a square you have not deduced, but the game is for fun and that wouldn’t be so much fun.
I suppose this means I need to write a FAQ.
Not very challenging. Game fills in the correct answer when you tap an empty square. Not quite ready for prime-time.